![]() The light must be able to pass through the object. Now we need to make the materials organic. Note: the maps can be generated with Crazy bumps Set the uv map in the displacement setup and then increase the sub surf amount We need to add the image texture to the displacement modifier We can now improve the crease of the internal cross with shift + E The shape is still too squared so let’s select the 4 outer vertexesĪdd a material and image texture and we should already be able to see the texture Go to the UV image editor and load the texture of the loaf We now want to create the raised area of the crustĮxtrude the vertex in the image, select them and F to form a faceĬontinue doing that for the rest of the shape We can add loop cuts to add more geometries Import the image ref and start with a planeĮxtrude the edges to stretch the shape of the plane ![]()
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